Note: After defeating Noxus, there will be a button on the Boss screen at the top right hand corner labeled "Castlemania". Over there, there will be a list on the right side of your screen. Click the first button labeled "Lab" and you will be sent to, well, the lab! There, you may proceed with your next set of quests below. Finally, Part One is almost over, all that is left is: Arc Attack! After the cutscene, you will spawn just outside a dark, gloomy castle.
You will receive your next set of quests from him. But if you're going to join the band, you'll need an instrument. Super-charged music demands a electric guitar. Sam says there should be one in Back-up Room. Now you've just got to FIND it! Requirements: Busted Guitar Found x1 Click on the guitar on Screen 4 Locations: Screen 4 Stringing Your Enemies Along We've primed our experiments to respond only to us, so they're not just going to hand over the guitar strings you need, even though the monsters are carrying them!
You'll need to TAKE them, and you'll need 15 — even though the guitar only has six strings, some of theirs are probably broken or bad. We've developed magi-scientific tning knobs which are attuned pardon the pun to the person who uses them. You can find 6 boxes on monsters and in various rooms and bring them back to find the set which suits you best.
But that's because WE created them! I'm sure one of them will have a miniature lightning rod - we used them all the time. Maybe now that they've experienced your martial prowess, they'll give you what you want.
But it's not likely. You want to broadcast, eh? I think we can help with that! Ou monsters should have all the parts you need to construct a top-notch transmitter. But they're small, so you'll need a lot of them! The monsters should all be carrying the components you require. Note: After completing this quest, you will enter a cutscene and then respawn at the front of the lab again. Here, talk to Joe again and accept the rest of your quests from him.
You'll need to attach output-enhancificators to all of our machinery. Wiring is a tricky business. Cut or connect the wrong one and BOOM! You've got to be careful when working with wires. But i think we'll able to handle the hands-on part of the project while Beat keeps Vordred distracted.
You just bring us as 17 spools of wire. They're all over the Lab, and the monsters have some, as well! We can't control the levels that we're going to push the amps and other equipment to without dials! We think 20 dials should do the trick! That'll give us enough to outfit all our machines. The X,Y and Z usually keep dials in their backpacks since we need them so frequently.
Thanks to your efforts and our tinkering, we now have 10 super-charged, high-voltage amps! Place them around the Lab to ensure complete and total aural annihilation! Requirements: Amp Placed x10 Click on arrows around the lab Locations: Screen 2 to 6 Note: Upon completing the above quest, you will enter a cut scene and the final quest would appear. After accepting that quest, follow the quest guide below. Last Mission of part 1!
Lets go to the: Mountain! Simply accept the quest from Joe as stated above and join the Mountain. Joe's Quests Screen 2 Upward Over the Mountain The hills are alive with the sound of music, and the mountain is alive with the sound of thunder! You can hear it all the way in here. You need to get to the top, but our creatures and experiments have been told to guard the pass with their lives. It's too late to change their orders now.
Battle your way up the mountain! Energy-Mana Amalgamation Test Subjects have been placed here to protect top-secret research projects. Clearance Diode BD not detected. Leave at once or you will be recycled. Do you think you can make it? Let's find out at: Vordred Boss! Well, now you know! When you first join the Vordred Boss location, you will enter a cutscene. After the cutscene, you will realise that a menu has appeared on the right of the screen. However, most of the buttons are grayed out for now.
What you need to do now is click the button at the top of the screen labelled "Continue". You will then enter another cutscene. Halfway through the cutscene, 4 options will appear.
What to do next: : As of right now, there are no quests, what you need to do is just follow the story. When you see an enemy, defeat it. There are also more choices to make along the way, but they do not really change anything in the end.
The first enemy you will meet is Vordred with only Hp defeat him and another cutscene occurs. Next, you will meet an Electric Undead. After that, is Enraged Vordred. After another cutscene, is Shadow Vordred, or Vordred in his true form. He also only has Hp. After defeating the last Vordred, repeat the missions but this time, choose the other 2 options that you did not select.
Of course, you will be able to back track and redo the quest but you will unlock the "Bad Ending" Shop. I won't tell you what cutscene pops up if you betray Artix, why don't you find out yourself? But it can be pretty interesting watching the cutscenes for the first time. The only difference is that you actually get something useful in the process. Its finally over isn't it? Part 2 is next!
It is chock-full of tons of things. I lost E. Button-on-the-top-right-corner's Quests Screen 2 Descent into Darkness To enter the depths of Necropolis, blood, sweat and bones are required. For each Skeletal Bellhop you slay, you'll descent one floor lower. Kill 10 Bellhop on this first foray into darkness. Slay 7 of them and find the Page 1 of Sepulchure's History to pass! Squash 8 of the slime sentries and try not to get any on Page 3 of Sepulchure's History!
Do not leave without finding Page 4 of Sepulchure's history! Descending into the Necropolis is not different. The psychic energy from the deaths of 10 bellhops will fuel the elevators drop down 10 more floors. It would be wise to collect the vials you find here, along with locating Page 6 of Sepulchure's history! Requirements: Bonedust x5 Click on blue arrow at screen 11 to 13 History Page 6 Click on blue arrow at screen 12 Locations: Screen 11 to 13 Retrieve the Past, Room 7 It is said that the beast which guards the Monster Subway has a fondness of Slimeskulls.
Kill 9 Slimeskulls and cover yourself in their scent. If you are lucky, perhaps the Doomcrawler will not fight you… as hard. Page 7 of Sepulchure's history will be found in this room; do not leave without it.
If you are luck, the DoomCrawler will not have eaten Page 8 of Sepulchure's History, so make sure to look for it. You must ride the Subway Crawler, bit it will not carry you without incentive.
It is even hungry, and always happy to eat its passengers! Kill 8 Ghouls for Crawler Feed and place the bits by Crawler's head. I believe one of the pages of Sepulchure's History is stuck a carapace. Do not fail to find Page 10 of Sepulchure's History, or the Empress will rage. Hero, with what must be done. Those who travel through the Necropolis must pay the toll. Slay 10 Bellhops, and you will be free to exit into the final section of the Necropolis. Requirements: 1 Floor Descended x10 Dropped by Bellhop Locations: Screen 17 Retrieve the Past, Room 11 The darkness enfolds you, overwhelms you, filling your senses, taking over your mind.
Or it would, if you let it. Hero, place 5 Beacons of Hope in this chamber. They will light your way to success and show you where Page 11 of Sepulchure's History lies! Requirements: Beacon of Hope Placed x5 Click on blue arrow at screen 18 to 20 History Page 11 x1 Click on blue arrow at screen 18 Locations: Screen 18 Retrieve the Past, Room 12 Your journey is almost at an end, the history is almost complete. The penultimate page waits to be found, but the Necropolis Soldiers guarding this hall will not let you search in peace!
Slay a squad of 7 to ensure you may search ininterrupted. If you would succeed, it is recommended that you come with an offering. Strewn about the floor lay 5 Dracolich Teeth, stolen from us in our youth. Return them and you may yet survive to see the light of a new day.
The Last History page may be found here, as well. A biding vow was made before you were born, and it shall not be forsworn. The Gate can be opened, but hearts-blood is the oil that must grease its hinges. Requirements: Dracolich Head 1 Defeated! Inspect the effigy and read the inscription. Take word of your journey and the Diary you have gathered back to the Empress. Let's find out more at: Necropolis Cavern!
Necropolis Cavern, what can I say? Its got caves, darkness, bones and a ton of other gross gross stuff that I don't want to talk about Too Bad! You are gonna have to d it anyway.
Button-on-the-top-right-corner's Quests Screen 2 Thou Shalt Not Pass To descend into the shadows, you must first disperse the shadows' guardians. Slay the 3 Shadowstone Elementals in the room to continue on. Send 6 of the Shadow Imps back to their nether world and place 6 Beacons of Bright Light in the tunnel to drive out the Dark.
This will move your character. Restore his tools to him and perhaps he'll have another tale to tell! Bring him 5 vials of Shadow Ink from imps, 1 Inkstone from the Shadowstones, and hunt for his quill and 3 parchments!
No ordinary key, this piece of Obsidian stolen by the Shadowstone Elementals emits a tone which reasonates in tune with the sonic-galss of the the dome. You will be allowed to enter… IF you have the key. Juanita Park is MY home… my only home, and the last place left where Light holds sway. Please, Hero, I would be so grateful if you could remove 4 of the imps and 3 of the Shadowstone creatures. I - I fear for the Light I have left! Lilyandra, Guardian of Juanita Park, is plagued by the shadow creatures who sneak into her protected forest.
Slay the creatures who are trying to corrupt the forest with darkness. If you would help me defend my home, I would be grateful! Pour these 5 vials of elixir around the perimeter of my dome, and I am certain that the darkness will find no refuge here! Requirements: Light Elixir Poured x5 Click on the arrows around the screens Notes: After completing this quest, proceed to screen 5 and click the arrow.
So long as its heart beats, the drawbridge will securely raised. Slay the beast and your path to the Shadow Support which holds up the Necropolis will be clear.
Requirements: Shadow Dragon Defeated! At least, for me it was. When you spawn after the cutscene, go to your left. There you will find the Shadow Dragon. Locations: Screen 16 Bring Down the Necropolis This is the stone column which bears the weight of the entire Necropolis.
My brother told me when he was gone i go to chopping maul, go all the way to the right, and go in the swamp, also, he said to do his quests! How can i do his quests if i can't even find him!! I am very exhausted! Please help! I am losing my mind literally! I tried everything everybody said! Still no zomboda! You people better not be lying!!! Private messages My forums Cheat book Go to control panel.
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