Second life can you go to jail




















Linden Labs also threatened to report user information to authorities. Numerous Second LIfe fans complained in message forums and on their blogs that the ban was a heavy-handed move to restrict freedom, and experts said the ban could crimp revenue.

Second LIfe has 8. Although creating an avatar is free, players may buy "Linden dollars," which can be cashed out for U. After playing a prison guard for almost a year, and an inmate for almost three years, I can say that playing the inmate role has often been a lot easier from a role-play perspective. I felt I needed to think through what I wanted to achieve and needed to invest a lot of time to realize that goal.

Think of the guard as being the balance between different events, styles and players in the prison. Much of the mechanical role-play in a prison revolves around a guard. She or he opens the cells, shackles the prisoners, takes them to a location, and takes them back again.

A guard who helps one inmate probably antagonizes another, and in-character consequences can spiral out of control fairly quickly. Once a guard realizes this, they can work, alone or with inmates and other guards, to steer and direct action, or open opportunities for new role-play. Those kind of threats in the background always heighten tension, and that helps role-play. But a collaborative approach to playing a guard is a lot more involving and interesting than stamping on heads forever.

Unusual, yes. Sometimes bizarre and strange — yes, that as well. I was fairly tired of SIMs where you can wander for hours meeting different people each time. I was also looking for a role-play environment which would offer the chance for a deeper style of role-play. I was looking for something where I could develop a character, play that character for a long time, and see that character develop alongside other players. Some environments help you do this more than others.

The kind of environments which heighten tension also seem to help to develop role-play, and when a friend had mentioned prisons as being one of those environments, I started to be intrigued. Surely a prison was too limited a role-play.

What was there to do? Do I just stare at concrete walls all day long? And then, the more I thought about it and read around the subject, I started to see some of the opportunities. The location where role-play happens is confining, perhaps even restrictive, but that helps the role-play more often than it hinders it. There were players who wanted to examine the interaction between characters in a complex, social environment where there was a very clear power asymmetry.

There were players who wanted to create lasting relationships between inmates. Players who were very interested in the mental aspects of prison life. And players who wanted to escape and saw their imprisonment as a personal challenge.

During this time, some strange things have happened. The features of prison role-play which I thought would be the focus of the action, have faded out of the picture.

By these I mean the mechanical actions in the prison role-play — inspections, searches, yard-time, visits to the canteen. Prison Role Play in Second Life in both its in-world group and here on the web is meant to belong to the members of the community and be a reflection of their role play and experiences.

This blog is not going to magically appear, the content will come from you the members. Here are just a few things to keep in mind:. Your posting should be submitted by note card in world to any of the owners until the blog editors emerge. Try to keep it under 1, words; remember good things come in small packages. The blog is meant to be a place for out of character discussions only and not for advancing particular characters or story arcs, that what the environment specific sites are for.

Share what you think about styles of play, advice for new players, you name it. Keep in mind we hope to encourage people not already involved in Second Life to give it a try and pictures are far better than words at explaining SL. The group and website are meant for general audiences and all posts, pictures or comments must be PG This is a place for expressions of your views and constructive comments to the community.

Personal attacks or drama baiting of any sort will vanish faster than you can type. Over the coming weeks we will be adding features to make this far more useful to members including a members forum and a photo album we hope. Suggestions for improvements are always welcome, drop us a note in world or leave a comment here.

The answer is rather simple: We have been actively involved in the prison role play community for many years and feel the many individuals who are involved, or who may be interested in becoming involved should have a place where they can share, learn and improved their own experiences.

I had been involved with other more mainstream role play environments in second life for a couple years, but the whole prison theme made me a little curious. While quietly exploring a number of the RP environments in SL at the time I met one amazing soul who not only took me on a tour of many, but after learning my interests were mostly in RP, pointed me in the direction of Asterion.

What followed were several months of the most intense role play I had experiences and the creation of friendships which last today. It's not all just escapist behaviour and pretty dresses and gorgeous avatars. Back in Second Life, I asked Rei one last question before I logged off: why does he keep coming back? Image source, Linden Lab. In terms of visuals, it is far from groundbreaking. Meeting virtual Rei. One resident I met was Rei. I met Rei in a user-built zone in Second life.

Apparently, it's the next big thing. What is the metaverse? Facebook's metaverse plans labelled 'dystopian' Facebook to hire 10, in EU to work on metaverse. It's not hard to find events and zones aimed at adult audiences in Second Life.

He answered: "I like to dream with my eyes". But digital worlds such as SL have made us all creators and suspenders simultaneously. And that changes everything by creating a fictional world with two key characteristics of the real world. One is randomness. We can't control everything that happens to our character. And the other is time.

Traditional fictional forms have a built-in escape hatch: the final curtain or the words, "The End. Maybe if you suspend your disbelief for too long, it's difficult to return to disbelief. Studies show that a similar thing happens to kids when they watch too much violence on TV. It's not necessarily that the violence causes them to be more violent.

It's that it causes them to lose the line between reality and fantasy. So they might pull a real trigger not expecting real results. In essence, their mechanism for suspending disbelief is stuck in the "on" position. One of the hallmarks of fiction is the quest for justice. And so I hope justice is done to the SL avatar if he did, indeed, commit a rape.

The solution will no doubt require police investigators, lawyers, and judges. As long as they're avatars, all will be well. In fact, this gives all those would-be cops and lawyers out there an opportunity to be what they always wanted to be. It gives them a second chance — and a second life.



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